About Us
We're Nadya and Dimitar, the people behind
Fury Escape Works.

The Coat Hanger
Just a coat hanger. Carry on.
Dimitar
This is Dimitar. He's usually around computers.
Nadya
This is Nadya. If she's in the building – you'll hear her.
For over 15 years, we've been playing escape rooms, treasure hunts, puzzle games, and pretty much anything involving a good mystery. Between us, we've experienced thousands of games, discovering what makes a puzzle satisfying, what makes an experience memorable, and what can bring an otherwise great game to a frustrating halt.
For the past five years, we've also been creating experiences of our own. And we still approach every project with the curiosity and enthusiasm of players.
A few things we've created
Our projects come in all shapes and sizes. Here are some of our favorites:
Three escape room concepts
Adventure, Mystery, and Retro Games. Each with its own story, atmosphere, and gameplay. For the Mystery concept, we completely reimagined an existing escape room within the same physical space, creating a fresh experience with a new storyline, puzzles, and interactions.
A museum treasure hunt for Ruby developers
Created for a developers' conference, combining museum exploration with puzzles inspired by programming concepts and the participants' technical backgrounds.
A Harry Potter-inspired murder mystery
An entire experience built from scratch, including the story, characters, quests, puzzles, props, technical elements, and the event itself.
Personalized games for special occasions
Birthdays, engagements, and other celebrations turned into adventures filled with personal stories, shared memories, and inside jokes.
Corporate games and challenges
Both digital and in-person experiences built around a company's identity, products, and people, ranging from multi-day individual challenges to collaborative events.
We've also created city quests and outdoor adventures, and we're always interested in experimenting with new formats.
What drives us
We enjoy coming up with ideas, but we love making them work just as much. Between the two of us, we design puzzles, write stories, build props, experiment with hardware and software, and spend a lot of time testing things until they feel right.
Being experienced players ourselves shapes how we approach every project. We know how rewarding a well-designed puzzle can be, and how easily a small design decision can affect the whole experience.
We don't believe a great game needs the biggest budget or the most complicated technology. What matters is making people curious, surprising them, and giving them something to talk about long after the game is over.
That's what keeps us creating.
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